
Remember large amounts of memory bandiwdth combined with high fillrate is reserved for the higher segements, very hard to have your cake and eat it too in the mianstream. It would be fairly close to the range I believe of 170mm2, it would probably still be limited at 128Bit Memory Interface, but the use of GDDR3 1.6ns 600MHZ could help alleviate the bandwidth problems some.
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Let's say it has 16 Pipelines, and 8 ROP's to help save transistor space, plus the enhanced HDR buffers, and Transparency AA. Making a 90nm G7x part for the mainstream segement directly would be very nice. Still large enuogh to maintain the 256Bit Memory Interface with little problem. Hence why Nvidia is rumored to do only a 0.11 micron process shrink (NV48) on the NV40 as that would bring a core down to about 230mm2 which is 80% of the size. This die size may not be enough to maintain a 256Bit Memory Interface,
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NV40 on 0.13 micron is 287mm2 as pointed out by a previous poster, a full optical node shrink from 0.13 micron to 0.09 micron without any changes whatsoever, would bring NV40 287mm2 die size to ~ 172mm2 as full node optical shrink generally gives a die size of around 60%. coldpower27 - Friday, Auglink I would like G70 technology on 90nm ASAP, I have a feeling Nvidia didn't do a shift to 90nm for NV40 for a reason, as that core is still based on AGP technology, and Nvidia currently doesn't have a native PCI-E part for 6800 Line, they are all using HSI on the GPU substrate from the NV45 design.Just my opinions, but I can believe in a 12 pipe card more than 16 pipe mainstream card which I consider to be a "pipe dream".

More easy to produce, therefore able to provide lots of cores to the mass market If teh core were at 450Mhz or even 500Mhz with 12-pipes, and paired with 1100Mhz memory, it would likely turn out somewhere inbetween a 68GT in performance, but importantly, would be: Around 5/6 Vertex pipelines would sound about right too. So basically, my suggestion is that the 7600GT would be a 12-pipe, 128-bit card probably with those 12 pipes matched to 8 ROP's (like the 6600GT was 8-pipe matched to 4 ROP's). Also, NVidia would probably want to keep the PCB smaller for mainstream components (something that I would like myself). By being cooler, smaller fans can be used, saving more money. To add weight to this theory, a 128-bit would be much cheaper to produce, and with a smaller die size, be more economical and cooler. The 6600GT had exactly half the pixel-pipelines and memory bus of the 6800GT/Ultra, and this makes me think the 7600GT will be the same in relation to the 7800GTX. A554SS1N - Tuesday, Septemlink Ok, now for my views on the 7600GT.However, it would still be a challenge to have an enjoyable gameplay experience with framerates of 24.8 and 22.5, respectively. While the framerates are still quite low (EQ2 seems to have a tough time with AA), there is a 56% increase in fps with the 6800U SLI at 16x12, and a 65.4% increase at 20x15. The 7800 GT is still better than the 6800 Ultra, though (37 fps to 42.4 fps).įor some reason, the 7800 GT handles these two resolutions better than the 6800 Ultra in SLI mode without AA enabled, while the opposite is true when AA is 4X. There's only about a 14% increase between the two cards at 1600x1200 without AA, and it's clear that we're becoming CPU bound as all the G70 configurations perform within 3% of each other.

Without AA, 2048x1536 gets a 40% increase from 21.2 fps to 29.6, which may offer an acceptable level of smoothness. Compared to the 6800 Ultra framerates, the 7800 GT is around 20% faster in both resolutions with AA enabled, but at 19 and 16.6 fps it, it is hardly playable. The 7800 GT results aren't much better in some cases. With the settings that we used, the 6800 Ultra couldn't provide playable framerates with AA enabled, and struggled to run smoothly even without AA. Like the Ultra High quality setting in Doom 3, the highest quality settings in EQ2 put even the best graphics cards out there to the test. EQ2 is still probably the most demanding game that we test in terms of graphics, which is interesting because it is an MMORPG.
